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In Follow Me in the Night; a Cursed Radio you play a weary magic user, wandering dark streets banishing the phantoms that haunt them; phantoms powered by bad memories and cursed music.
You wake up. You can’t remember when you slept but it’s night now. You peak out through venetian blinds, careful to avoid giving too much indication of being alive. Your ghosts are still outside. You’ve been haunted for a while now. The ghosts are clinging close to your soul, picking over scabs, asking if you’ve forgotten.
You turn on the radio; it’s resting on an unused signal. But you start to hear music. Music that reminds me of your ghosts. You try to dial another frequency in. The song persists. You step outside. The wind whistles the music you want to leave behind me. The cursed radio follows in your footsteps.
Maybe you can find banishing spells on the street. Tap into the music and magic coursing through your veins. Visit your old haunts. See if you can leave your curse behind.”
In Follow Me in the Night; a Cursed Radio you play a weary magic user, wandering dark streets banishing the phantoms that haunt them; phantoms powered by bad memories and cursed music.
Follow Me in the Night is a solo journaling game inspired by film noir movies, Phonogram by Kieron Gillen and Jamie McKelvie, and many sleepless nights. Play requires a deck of playing cards, a pair of six-sided dice, some sort of token, something to write on and something to play music on.