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Occult rituals must be stopped and alien creatures destroyed; before the Ancient Ones make our world their ruined dominion.
"You don't want to see real magic, kid. Nobody does.€
-Dexter Drake
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the War to End All Wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed; before the Ancient Ones make our world their ruined dominion.
Only a handful of investigators stand against the horrors threatening to tear this world apart. Will they prevail?
1-6 players
Ages 14+
2-3 hour play time